装備品 |
アイテム | 重量 |
Spellbook |
3 |
Wizard's Kit |
21 |
Scroll - See Invisibility http://www.d20pfsrd.com/magic/all-spells/s/see-invisibility/ |
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Scroll - Touch of Idiocy http://www.d20pfsrd.com/magic/all-spells/s/see-invisibility/ |
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Dagger +1 ? |
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運搬重量の合計 (硬貨含) |
29.62 |
所持金 |
銅貨(cp) |
5 |
銀貨(sp) |
7 |
金貨(gp) |
7+920 |
白金貨(pp) |
12 |
軽荷重 |
33 |
頭上に持ち上げる =最大荷重 |
100 |
中荷重 |
66 |
地面から持ち上げる =最大荷重x2 |
200 |
重荷重 |
100 |
押し引き =最大荷重x5 |
500 |
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特技 |
Alertness,
Combat Casting,
Scribe Scroll,
Skill Focus (Spellcraft) |
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特殊能力 |
TRAITS
- Earth-Touched/地に触れし者:君は地の元素に親和性を持つ。君は[地]の副種別を持つクリーチャーと攻撃に対してDR1を持つ。
- Scholar of Ruins (Knowledge (Dungeoneering))/遺跡学者(知識(ダンジョン探検)):君が見聞きできるようになった瞬間から、遺跡に君の心は奪われた。また、できる範囲で自分自身の遺跡探検も手掛けた。そんな訳で、君は特定の地域の地理に関する特別な洞察力を持っているだけではなく、遺跡を探検する際の専門知識を持っている。君は〈知識:地理〉、〈知識:ダンジョン探検〉判定に+1の特徴ボーナスを獲得する。君が選択するそれらのいずれか1つは常にクラス技能として扱われる。
SPECIAL QUALITIES
- Acid Cloud,
- Air Opposition School,
- Arcane Bond,
- Arcane School,
- Bonus Wizard Spell (2x)[ARG] as Favored Class Bonus,
- Cantrips,
- Country Folk (Craft (Pottery)), - Earth School,
- Earth Supremacy,
- Familiar,
- Familiar's Alertness ability active,
- Focused Study,
- Heart of the Fields (Craft (Pottery))
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経験点 |
次のレベル |
+1,000 |
3,300 |
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呪文 |
Lv1: 3+1
Lv2: 4+1
呪文書:
Prepared = ■
Used = ▼
★0-Level Elementalist Wizard Spells
Air
□Message: Whisper conversation at distance.
Earth
□Acid Splash: Orb deals 1d3 acid damage.
Fire
□Spark: Ignites flammable objects.
Water
□Ray of Frost: Ray deals 1d3 cold damage.
★0-Level Wizard Spells (Cantrips)
Abjuration
□Resistance: Subject gains +1 on saving throws.
Conjuration
□Acid Splash: Orb deals 1d3 acid damage.
Divination
□Detect Magic: Detects all spells and magic items within 60 ft.
□Detect Poison: Detects poison in one creature or small object.
□Read Magic: Read scrolls and spellbooks.
Enchantment
□Daze: A single humanoid creature with 4 HD or less loses its next action.
Evocation
□Dancing Lights: Creates torches or other lights.
□Flare: Dazzles one creature (–1 on attack rolls).
□Light: Object shines like a torch.
□Ray of Frost: Ray deals 1d3 cold damage.
Illusion
□Ghost Sound: Figment sounds.
Necromancy
□Bleed: Cause a stabilized creature to resume dying.
□Disrupt Undead: Deals 1d6 damage to one undead.
□Touch of Fatigue: Touch attack fatigues target.
Transmutation
□Mage Hand: 5-pound telekinesis.
□Mending: Makes minor repairs on an object.
□Message: Whisper conversation at distance.
□Open/Close: Opens or closes small or light things.
Universal
□Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
□Prestidigitation: Performs minor tricks.
★1st-Level Wizard Spells
Wiz1で3個、Int20(+5)で5個追加、Wiz2で2個、計10個
Conjuration
□Mage Armor: Gives subject +4 armor bonus.
Earth
□Expeditious Excavation: Moves 5-ft. cubes of earth.
□Grease: Makes 10-ft. square or one object slippery.
□Stone Fist: Your unarmed strikes are lethal.
Enchantment
□Sleep: Puts 4 HD of creatures into magical slumber.
Evocation
□Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Transmutation
□Animate Rope: Makes a rope move at your command.
□Enlarge Person: Humanoid creature doubles in size.
□Expeditious Retreat: Your base speed increases by 30 ft.
□Feather Fall: Objects or creatures fall slowly. |
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