編集する キャラクター一覧    Pathfinder キャラクターデータベース
タグ
6lv Psychic 念力集中ビッグリョー ビッグリョー卒業  へんくま
キャラクター名
小オミード
属性
中立にして善
プレイヤー名
へんくま
最終更新
2015/10/05 01:56
クラス/キャラクターレベル
Psychic(Formless Adept)6
信仰する神
サーレンレイ
故郷
カディーラ
種族
人間(ケレッシュ人)
サイズ
中型
性別
年齢
20
身長
5'6" 170cm
体重
118.94lb. 54kg
髪の色
瞳の色
肌の色
メモ欄
 
能力名 能力値 能力
修正値
一時的
能力値
一時的
修正値
筋力
7
-2
 
 
敏捷力
10
 
 
 
耐久力
14
+2
 
 
知力
22
+6
 
 
判断力
11
 
 
 
魅力
14
+2
 
 
HP
ヒットポント
最大値
38
ダメージ減少
 
負傷/現在のヒットポイント
非致傷ダメージ
 
イニシアチブ修正値
1
=
0
+
1
合計
【敏】
修正値
その他の
修正値
移動速度
地上
30ft./6sq.
30ft./6sq.
基本移動速度 防具着用時
ft./
ft.
ft.
ft.
飛行/機動性 水泳 登攀 掘り進み
技能
クラス
技能
技能名 技能
修正値
能力
修正値
ランク クラス
技能
鎧による
判定ペナルティ
その他の
修正値
〈威圧〉
6
= 【魅】+2 +
1
+
+3
+
 
+
 
〈隠密〉
 
= 【敏】0 +
 
+
 
+
 
+
 
〈軽業〉
 
= 【敏】0 +
 
+
 
+
 
+
 
〈鑑定〉
6
= 【知】+6 +
 
+
 
+
 
+
 
〈騎乗〉
 
= 【敏】0 +
 
+
 
+
 
+
 
〈芸能〉()
2
= 【魅】+2 +
 
+
 
+
 
+
 
〈芸能〉()
2
= 【魅】+2 +
 
+
 
+
 
+
 
〈言語学〉*
 
= 【知】+6 +
 
+
 
+
 
+
 
〈交渉〉
11
= 【魅】+2 +
6
+
+3
+
 
+
 
〈呪文学〉*
15
= 【知】+6 +
6
+
+3
+
 
+
 
〈職能〉()
0
= 【判】0 +
 
+
 
+
 
+
 
〈職能〉()
0
= 【判】0 +
 
+
 
+
 
+
 
〈真意看破〉
4
= 【判】0 +
1
+
+3
+
 
+
 
〈水泳〉
-2
= 【筋】-2 +
 
+
 
+
 
+
 
〈製作〉()
6
= 【知】+6 +
 
+
 
+
 
+
 
〈製作〉()
6
= 【知】+6 +
 
+
 
+
 
+
 
〈製作〉()
6
= 【知】+6 +
 
+
 
+
 
+
 
〈生存〉
0
= 【判】0 +
 
+
 
+
 
+
 
〈装置無力化〉*
 
= 【敏】0 +
 
+
 
+
 
+
 
〈脱出術〉
 
= 【敏】0 +
 
+
 
+
 
+
 
〈知覚〉
0
= 【判】0 +
 
+
 
+
 
+
 
〈知識:貴族〉*
10
= 【知】+6 +
1
+
+3
+
 
+
 
〈知識:工学〉*
11
= 【知】+6 +
2
+
+3
+
 
+
 
〈知識:次元界〉*
15
= 【知】+6 +
6
+
+3
+
 
+
 
〈知識:自然〉*
10
= 【知】+6 +
1
+
+3
+
 
+
 
〈知識:宗教〉*
15
= 【知】+6 +
6
+
+3
+
 
+
 
〈知識:神秘学〉*
15
= 【知】+6 +
6
+
+3
+
 
+
 
〈知識:ダンジョン探検〉*
15
= 【知】+6 +
6
+
+3
+
 
+
 
〈知識:地域〉*
11
= 【知】+6 +
2
+
+3
+
 
+
 
〈知識:地理〉*
10
= 【知】+6 +
1
+
+3
+
 
+
 
〈知識:歴史〉*
15
= 【知】+6 +
6
+
+3
+
 
+
 
〈治療〉
0
= 【判】0 +
 
+
 
+
 
+
 
〈手先の早業〉*
 
= 【敏】0 +
 
+
 
+
 
+
 
〈登攀〉
-2
= 【筋】-2 +
 
+
 
+
 
+
 
〈動物使い〉
2
= 【魅】+2 +
 
+
 
+
 
+
 
〈はったり〉
2
= 【魅】+2 +
 
+
 
+
 
+
 
〈飛行〉
9
= 【敏】0 +
6
+
+3
+
 
+
 
〈変装〉
2
= 【魅】+2 +
 
+
 
+
 
+
 
〈魔法装置使用〉*
 
= 【魅】+2 +
 
+
 
+
 
+
 
*習得時のみ。【筋】【敏】鎧による判定ペナルティ適用
AC
アーマークラス
10
=10+
 
+
 
+
0
+
 
+
 
+
 
+
 
合計
ボーナス

ボーナス
【敏】
修正値
サイズ
修正値
外皮
ボーナス
反発
ボーナス
その他の
ボーナス
接触
アーマークラス
10
立ちすくみ
アーマークラス
 
修正等
セーヴィング・スロー 合計 基本
セーヴ
能力
修正値
魔法による
修正値
その他
修正値
一時的
修正値
頑健【耐久力】
5
=
2
+
+2
+
1
+
 
+
 
反応【敏捷力】
3
=
2
+
0
+
1
+
 
+
 
意志【判断力】
6
=
5
+
0
+
1
+
 
+
 
     基本攻撃ボーナス     
3
  呪文抵抗  
 
戦技ボーナス
1
=
3
+
-2
+
 
合計 基本攻撃
ボーナス
【筋】
修正値
サイズ
修正値
戦技防御値
11
=
3
+
-2
+
0
+
 
+10
合計 基本攻撃
ボーナス
【筋】
修正値
【敏】
修正値
サイズ
修正値
攻撃1 攻撃ボーナス クリティカル 重量
メタマジックロッド、レッサー/ピアシング 3000gp
+1
 
4
タイプ 射程 その他・矢弾等 ダメージ
B
 
x
1d6-2

攻撃2 攻撃ボーナス クリティカル 重量
メタマジックロッド、レッサー/リーチ 3000gp
+1
 
4
タイプ 射程 その他・矢弾等 ダメージ
B
 
xxx
1d6-2

攻撃3 攻撃ボーナス クリティカル 重量
 
 
 
 
タイプ 射程 その他・矢弾等 ダメージ
 
 
 
 

攻撃4 攻撃ボーナス クリティカル 重量
 
 
 
 
タイプ 射程 その他・矢弾等 ダメージ
 
 
 
 

攻撃5 攻撃ボーナス クリティカル 重量
 
 
 
 
タイプ 射程 その他・矢弾等 ダメージ
 
 
 
 

攻撃6 攻撃ボーナス クリティカル 重量
 
 
 
 
タイプ 射程 その他・矢弾等 ダメージ
 
 
 
 

鎧・防御アイテム ACボーナス タイプ ACへの【敏】ボーナス上限 判定ペナルティ 秘術呪文失敗確率 重量 特性・その他
ヘッドバンド/知力+2 飛行
 
 
 
 
 
1
4000gp
クローク/抵抗+1
 
 
 
 
 
1
1000gp
クイックランナーズシャツ
 
 
 
 
 
 
1000gp
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
合計
 
 
 
 
 
2
 
装備品
アイテム重量
Mw背負い袋 50gp 4
*携帯用寝具 0.1gp 5
*水袋 1gp *2 8
旅人の服 5
呪文構成要素ポーチ 5gp 2
*呪文構成要素ポーチ 5gp 2
火打ち石と打ち金 1gp
*保存食 0.5gp *4 4
陽光棒 2gp 1
*陽光棒 2gp 1
*持ってもらう -22
Ioun Stone/Dusty Rose, cracked 500gp init+1技量
Blood-Boiling Pill 75gp
Dweomer's Essence 500gp*3 x
ワンド/Hightened Awareness 25ch 375gp
ワンド/メイジアーマー 25ch 375gp
ワンド/シールド 25ch 375gp
巻物/シーインヴィジビリティ 150gp *2
巻物/フライ 375gp x
巻物/リムーヴフィア 25gp *2
26/53/80
運搬重量の合計
(硬貨含)
20.28
所持金
銅貨(cp)
 
銀貨(sp)
9
金貨(gp)
5
白金貨(pp)
 
軽荷重
23
頭上に持ち上げる
=最大荷重
70
中荷重
46
地面から持ち上げる
=最大荷重x2
140
重荷重
70
押し引き
=最大荷重x5
350
特技
[言語]共通語、ケレッシュ語、竜語、巨人語、天上語、アクロ語

[特徴]魔法の家系(魔法特徴、Id Insinuatuin U、呪文修正後合計レベル-1)
[特徴]東方の神秘(派閥、カディーラ、1回/日で呪文DC+2) x

[1st]呪文熟練(心術セーヴDC+1)
[1st]呪文レベル上昇
[3rd]上級呪文熟練(心術セーヴDC+1)
[5th]Expanded Phrenic Pool

適性クラスボーナス
1st:技能
2nd:技能
3rd:技能
4th:呪文(1st、イアーピアシングスクリーム)
5th:呪文(1st、マジックミサイル)
6th:呪文(2nd、Inflict Pain)


hp6+4*5+2*6
技能:(2+5+1)*6+6+3=57 
特殊能力
Weapon and Armor Proficiency: A psychic is proficient with all simple weapons, but not with any type of armor or shield.

Spells

Knacks: Psychics learn a number of knacks, or 0-level spells. These spells are cast like any other spell, but they don't consume any slots and can be used again. Knacks cast using other spell slots (due to metamagic feats, for example) consume spell slots as normal.

Phrenic Pool (Su)

A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. The maximum number of points in a psychic's phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don't need to be consecutive. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Points gained in excess of the pool's maximum are lost.

Points gained in excess of the pool's maximum are lost.

→Formless Adeptで置き換え

Phrenic Amplifications

A psychic develops particular techniques to empower her spellcasting, called phrenic amplifications. The psychic can activate a phrenic amplification only while casting a spell using psychic magic, and the amplification modifies either the spell's effects or the process of casting it. The spell being cast is called the linked spell. The psychic can activate only one amplification each time she casts a spell, and doing so is part of the action used to cast the spell. She can use any amplification she knows with any psychic spell, unless the amplification's description states that it can be linked only to certain types of spells. A psychic learns one phrenic amplification at 1st level, selected from the list below. At 3rd level and every 4 levels thereafter, the psychic learns a new phrenic amplification.

A phrenic amplification can't be selected more than once.

Once a phrenic amplification has been selected, it can't be changed. Phrenic amplifications require the psychic to expend 1 or more points from her phrenic pool to function.

→Formless Adeptで置き換え


Psychic Discipline (Ex or Sp)

Each psychic accesses and improves her mental powers through a particular method, such as rigorous study or attaining a particular mental state.

This is called her psychic discipline. She gains additional spells known based on her selected discipline. The choice of discipline must be made at 1st level; once made, it can't be changed. Each psychic discipline gives the psychic a number of discipline powers (at 1st, 5th, and 13th levels), and grants her additional spells known. In addition, the discipline determines which ability score the psychic uses for her phrenic pool and phrenic amplifications abilities. The DC of a saving throw against a psychic discipline ability equals 10 + 1/2 the psychic's level + the psychic's Intelligence modifier.

At 1st level, a psychic learns an additional spell determined by her discipline. She learns another additional spell at 4th level and every 2 levels thereafter, until learning the final one at 18th level. These spells are in addition to the number of spells given. Spells learned from a discipline can't be exchanged for different spells at higher levels.

→1st:Formless Adeptで置き換え
→3rd:Overpowering Mind (Ex): The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. At 8th level, she can choose to instead spend 4 points to increase the DC by 2. At 15th level, she can choose to instead spend 6 points to increase the DC by 3. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw

Detect Thoughts (Sp)

At 2nd level, a psychic can use detect thoughts as a spell-like ability once per day. She can also expend any unused spell slot of 1st level or higher to cast detect thoughts. If she does so, she uses the level of the spell slot expended to determine the Will save DC. When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts, losing the old spell in exchange for the new one.

Formless Adept

Phrenic Charisma: A formless adept uses his Charisma
modifier to determine the number of points in his phrenic
pool. This ability alters phrenic pool.

Formless Body: A formless adept gradually sheds his
body, taking on increasingly nebulous forms. A formless
adept can assume a formless body as a standard action.
He can remain in each formless body type for a number
of rounds per day equal to 3 + his Charisma modifier. The
rounds don’t have to be used consecutively, but must be
used in 1-round increments. Resuming his physical form
takes another standard action; otherwise, the formless
adept continues spending rounds of formless body until he
runs out of them. The formless adept must return to his
physical form before assuming a different formless body.

Blurred Body (Su): At 1st level, a formless adept can act
under the effect of a blur spell. At 5th level, the formless adept
can use this ability for a number of minutes per day instead
of rounds per day. These minutes don’t have to be used
consecutively, but must be used in 1-minute increments.

Gaseous Body (Su): At 5th level, a formless adept can become
gaseous as gaseous form. At 13th level, the formless adept can
use this ability for a number of minutes per day instead
of rounds per day. These minutes don’t have to be used
consecutively, but must be used in 1-minute increments.

Incorporeal Body (Su): At 13th level, a formless adept can
become incorporeal (Pathfinder RPG Bestiary 301).
This ability replaces the psychic discipline and discipline
powers class features.

Formless Spell: At 1st level, a formless adept gains the
formless spell phrenic amplification. He can spend 1 point
from his phrenic pool to cast a spell with a standard-action
casting time as part of the action he uses to assume his
formless body, expending the spell slot as normal. This
ability replaces the 1st-level phrenic amplification.

Bonus Spells: The formless adept adds extra spells to his
list of spells known while he’s in a formless body (including
when he uses the formless spell phrenic amplification).
Spells with a duration last for their full duration, even if
the psychic reverts to his physical form. For feats and other
abilities that require these spells as prerequisites, the
psychic counts as knowing the spells but can benefit from
the feats and abilities only while in a formless body. The
formless adept gains the following spells at the appropriate
levels: chill touch and expeditious retreat (1st), levitate and
stricken heartACG (4th), gaseous form and vampiric touch (6th),
shadow stepUM and telekinesis (8th), dominate person and synapse
overload* (10th), disintegrate and enemy hammerAPG (12th), finger
of death and telekinetic sphere (14th), etherealness and power word
stun (16th), and dominate monster and telekinetic storm* (18th).
This ability replaces discipline spells.
経験点 次のレベル
 
 
呪文
Phrenic Pool:5+2/日 xxxxx
Formless Body:5R/日 x
Formless Spell:Phrenic Pool消費でFormless Body+呪文同時起動
Overpowering Mind:Phrenic Pool2消費でlinked spellのwill DC+1


CL6th 精神集中+12
DC16+ 心術18+ 
SR克服+6
遠隔接触+3

1st:6+2/day x
2nd:5+2/day x
3rd:3+1/day xxx

0:
・Detect Psychic Significance
・Grave Words
・Telekinetic Projectile
・ディテクトマジック
・リードマジック F
・ライト M
・プレスティディジテイション

1st:
・Deja Vu(DC19) V
・Telempathic Projection(DC19) VS
・マーダラスコマンド(DC19) V
・イルオーメン VSM
・イアーピアシングスクリーム(DC17) VS
・マジックミサイル VS
(チルタッチ) VS
(エクスペディシャスリトリート) VS

2nd:
・ミラーイメージ VS
・Placebo Effect VM
・Inflict Pain(DC20) VS
(レヴィテイト) VSF
(ストリッケンハート) VS

3rd:
・Id Insinution U (DC21) S
(ガシアスフォーム) S、M/DF
(ヴァンピリックタッチ) VS

レベル上昇Id Insinuation U+Overpowermind+東方の神秘でDC25意思
設定など
カディーラからやって来たサイキック。家を継ぐ必要のない次女であるため、自由に精神修行に励む。気付けばパスファインダーとなり、交易王子を支援するなどして来た。